RetroArch - ShaderToy shaders effortlessly ported over! (pt. 2)
1,207 views · Published 25 February 2018 · 16:32 · Indexed 27 September 2026
Channel: LibRetro · 2018 · Gaming
Part 2 We have decided to port a large amount of procedurally generated shaders found on shadertoy.com over to the RetroArch shader specs (both GLSL as well as Slang). Right now most of these shaders work without glitches with the GLSL shader backend. There are still some minor issues with some of these shaders running through Slang, but we hope to resolve most of these issues.
More from this channel
-
1:27
Nights Into Dreams - RetroArch
-
5:26
Parallel N64 - RetroArch - Multithreaded Angrylion - Banjo Tooie
-
2:18
Beetle PSX - CPU Overclocking - 60fps in Battle Arena Toshinden 1!
-
2:15
Beetle PSX - CPU Overclocking - 60fps Exhumed/Powerslave PS1
-
3:18
Beetle PSX - CPU Overclocking - Locked 30fps in Doom PSX
-
0:22
RetroArch 1.7.3 - WIMP GUI - Multiple language support (English/Japanese)
-
4:25
Flycast core improvements - render to texture buffer implemented - THPS2 shadows now work!
-
6:58
Flycast Libretro core - Order Independent Transparency! Capcom Vs SNK 1 Millennium Fight 2000