Tekken 7 Steve Review/Move List Runthrough Part 1

213 views · Published 21 July 2017 · 3:21:36 · Indexed 12 October 2026

Channel: MannyBiggz · 2017 · Gaming

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Since we're still in the post EVO hangover, and a lot of people are hype on Steve thanks to Taisei's performance, I figure it's as good a time as any to look through his stuff. This one might be a 3 parter...

A good place to start with forcing Steve's mix ups is using his 2, 1 into back for flicker stance, or forward for peek a boo stance. Both of these transitions are +3 on block, and +14 on hit. This is the easiest ways to go into these stances with enough advantage on block to force your mix ups as he has 12 frame options in both stances to beat out buttons when you press 1.

Outside of that, u/f+2 is a key move. I wasn't able to hit the sample combo for it consistently, but I strongly recommend to find something that can at least net you damage in the lower 60s for this launcher.

1, 1, 2 is his 10f jab punish. d/f+1+2 is his 14f mid ranged punisher and whiff punisher, and f+1+2, 2 is his 15f punisher that also hits mid. b+2 is where he launches at 17f, but has a relatively awkward combo conversion.

That's all for now. Part 2 will be soon!.

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