Hellblade: Senua's Sacrifice | Linux Vulkan (DXVK) | GT 1030
2,524 views · Published 14 March 2018 · 23:22 · Indexed 21 October 2026
Channel: The Gaming Restoration · 2018 · Gaming
#DXVK Config: export DXVK_HUD=1 export DXVK_LOG_LEVEL=none export DXVK_SPIRV_OPT=ON export DXVK_SHADER_OPTIMIZE=1 (not needed anymore + slows down the game) #export DXVK_SHADER_READ_PATH="/tmp/hellblade" (not needed anymore, drivers already implemented their own shader cache) ------------------------------------------------------ Hellblade: Senua's Sacrifice (DX11) Dxvk-git 20180308.e8303af-1 wine-vulkan-git r27.0bbf7c3-2 (Based on Wine 3.3) Arch Linux (4.15.8-1-ARCH) Played at 360p (640x360) with V-Sync CPU: Intel Core i7-2600 (3.40 GHz) GPU: GeForce GT 1030 (2GB VRAM) RAM: 6GB (SAMSUNG 1333 MT/s) SSD: Crucial MX200 SSD (250GB) Recorded with ALSA DXBC and SPIR-V shaders precompiled Played using Microsoft’s Xbox 360 Wireless Controller (xpad native driver)