Hellblade: Senua's Sacrifice | Linux Vulkan (DXVK) | GT 1030

2,524 views · Published 14 March 2018 · 23:22 · Indexed 21 October 2026

Channel: The Gaming Restoration · 2018 · Gaming

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#DXVK Config:
export DXVK_HUD=1
export DXVK_LOG_LEVEL=none
export DXVK_SPIRV_OPT=ON
export DXVK_SHADER_OPTIMIZE=1 (not needed anymore + slows down the game)
#export DXVK_SHADER_READ_PATH="/tmp/hellblade" (not needed anymore, drivers already implemented their own shader cache)

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Hellblade: Senua's Sacrifice (DX11)
Dxvk-git 20180308.e8303af-1
wine-vulkan-git r27.0bbf7c3-2 (Based on Wine 3.3)
Arch Linux (4.15.8-1-ARCH)
Played at 360p (640x360) with V-Sync

CPU: Intel Core i7-2600 (3.40 GHz)
GPU: GeForce GT 1030 (2GB VRAM)
RAM: 6GB (SAMSUNG 1333 MT/s)
SSD: Crucial MX200 SSD (250GB)

Recorded with ALSA
DXBC and SPIR-V shaders precompiled

Played using Microsoft’s Xbox 360 Wireless Controller
(xpad native driver)

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