Polygon primitives in Maya 2017_Part_09

1,971 views · Published 12 July 2017 · 10:39 · Indexed 23 September 2026

Channel: Hindi Animation Tutorials · 2017 · Education

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Polygon primitives, like NURBS primitives, represent a collection of predefined surfaces. These surfaces can save you time in creating simple objects and give you a head start on creating more detailed shapes. Maya includes 12 polygon primitives  Six of these are similar to their NURBS or subdiv equivalents: sphere, cube, cylinder, cone, plane, and torus. 

You can change each of these primitives' default attributes in the Options dialog box before you create an object. Like NURBS and subdiv primitives, polygon primitives have a construction history that lets you adjust the properties of a polygon primitive after it's been created. The attributes associated with the construction history appear in the Inputs section of Channel Box under poly plus the primitive's name.

Polygon primitives are found in the Create Polygon Primitives submenu. As with NURBS primitives, you can create polygon primitives from the main menu, the Hotbox, or the Shelf. Newly created polygon primitives are placed with their center point at the origin of the scene.

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