Flower [PS4] Level 2: RED \ Walkthrough No Commentary Gameplay Thatgamecompany Video Game
719 views · Published 24 August 2014 · 13:03 · Indexed 26 October 2026
Channel: ƒ r u 7 7 y · 2014 · Gaming
Level 2 - red flower Follow the trail of red flowers. Once you bloom some yellow flowers on your way, small white flowers will sprout to direct you upwards. Follow them to a patch of red flowers in between some rocks, touch all the red flowers. Now go back down again, keep blooming yellow and red flowers along your path. There's a second group of rocks on top of a hill with red flowers in between them, touch those red flowers. Now go to the red flowers that just sprouted, bloom them to open the way forward. After the rock opening, bloom red and yellow flowers in the next area until the wind at the end reverses and you can go on forward. In the last area, there are some blue flowers. Bloom them to be directed towards some yellow flowers, then pink flowers and then the level ending whirlwind will show up. Before you end the level: Level specific trophy: Here in the last area, the rocks that you opened with the blue, yellow and pink flowers will have blue, yellow and pink whirlwinds in them (different from the big pink petal whirlwind in the center). Touch any to be able to paint the grass in said color. Do this for all three to get a trophy. Palette Use the grass as your canvas and paint the ground with three different colors. Palette 1 guide Secret flower 1: When you're doing the first bit of the level, blooming red and yellow flowers, if you bloom them all the secret flower will sprout on top of a hill and the camera will direct you towards it. Secret flower 2: In the second area, after you opened the rock wall, keep on going until you are blooming yellow flowers. One lonely set of yellow flowers will appear, blooming this will lead you to some red flowers and at the end, the secret flowers. Secret flower 3: In the third area, looking from the center towards the blue rock formation, slightly to the right and on the hill is the patch of secret flowers. Flower is a video game developed by Thatgamecompany and published by Sony Computer Entertainment. Flower, designed by Jenova Chen and Nicholas Clark, was released in February 2009 on PlayStation 3, via the PlayStation Network. PlayStation 4 and PlayStation Vita versions of the game were ported over by Bluepoint Games and released in November 2013. An iOS version was released in September 2017, and a Windows version was released in February 2019, both published by Annapurna Interactive. The game was intended as a "spiritual successor" to Flow, a previous title by Chen and Thatgamecompany. In Flower, the player controls the wind, blowing a flower petal through the air using the movement of the game controller. Flying close to flowers results in the player's petal being followed by other flower petals. Approaching flowers may also have side-effects on the game world, such as bringing vibrant color to previously dead fields or activating stationary wind turbines. The game features no text or dialogue, forming a narrative arc primarily through visual representation and emotional cues. Flower was primarily intended to arouse positive emotions in the player, rather than to be a challenging and "fun" game. This focus was sparked by Chen, who felt that the primary purpose of entertainment products like video games was the feelings that they evoked in the audience and that the emotional range of most games was very limited. The team viewed their efforts as creating a work of art, removing gameplay elements and mechanics that were not provoking the desired response in the players. The music, composed by Vincent Diamante, dynamically responds to the player's actions and corresponds with the emotional cues in the game. Flower was a critical success, to the surprise of the developers. Reviewers praised the game's music, visuals, and gameplay, calling it a unique and compelling emotional experience. It was named the "best independent game of 2009" at the Spike Video Game Awards, and won the "Casual Game of the Year" award by the Academy of Interactive Arts and Sciences. Gameplay Flower is divided up into six main levels and one credits level. Each level is represented by a flower in a pot on a city apartment windowsill, and upon selecting one the player is taken to the "dream" of that flower. Once inside a level, the player controls the wind as it blows a single flower petal through the air. Changes in the pitch and roll of the floating petal are accomplished by tilting the PlayStation 3 controller. Pressing any button blows the wind harder, which in turn moves the petal faster. NO COMMENTARY GAME-PLAY #fru77y Video Games Guide Solo and Coop PLAYTHROUGH Complete Campaign Story 100% WALK-THROUGH Puzzle Solution LET'S PLAY https://www.youtube.com/c/fru77y
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