Non-DLC Loadout Design: The Headhunter | The Last of Us Online Multiplayer

3,289 views · Published 11 December 2017 · 23:00 · Indexed 28 September 2026

Channel: TLOU Strategist · 2017 · Gaming

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Greetings, Strategists!  The Non-DLC Loadout Designs just keep on coming...this time I'm revisiting an old 1v1 class I named The Headhunter!

The focus of the original 1v1 Headhunter class was attempting to get headshots, and head chops! I've decided to change it up a bit and give it a new look as a non-DLC loadout for use in standard play. While a few perks were switched out, the overall focus of the class remains the same. Time to knock some noggins! 😉👍🏻

Please enjoy the video, and as always, comment with any questions, ideas, or insights you may have about this video or The Last of Us in general. Thanks for watching, I appreciate each and every one of you! ;)

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Loadout used: "Non-DLC: The Headhunter"
➤ 9mm, Hunting Rifle, Sharpshooter 3, First Aid Training 1, Explosion Expert 1, Reviver 1
Purchasable: Machete
Sensitivity Used: 8

Optimal Play Styles For This Loadout:
➤ Aggressive. This class utilizes Sharpshooter 3 for players to take their opponents head-on at all ranges.

Optimal Engagement Ranges For This Loadout:
➤ This loadout excels at both long (HR) and close range (9mm, Machete), and its also decent enough at medium range as well.

Optimal Maps For This Loadout:
➤ Beach, Bookstore, Bill's Town, Bus Depot, Checkpoint, Coal Mine, Financial Plaza, Lakeside, Suburbs, The Dam, University, Water Tower

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Console: PS4

Game Mode: Supply Raid

Map: Bookstore

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