Non-DLC Loadout Design: The Headhunter | The Last of Us Online Multiplayer
3,289 views · Published 11 December 2017 · 23:00 · Indexed 28 September 2026
Channel: TLOU Strategist · 2017 · Gaming
Greetings, Strategists! The Non-DLC Loadout Designs just keep on coming...this time I'm revisiting an old 1v1 class I named The Headhunter! The focus of the original 1v1 Headhunter class was attempting to get headshots, and head chops! I've decided to change it up a bit and give it a new look as a non-DLC loadout for use in standard play. While a few perks were switched out, the overall focus of the class remains the same. Time to knock some noggins! 😉👍🏻 Please enjoy the video, and as always, comment with any questions, ideas, or insights you may have about this video or The Last of Us in general. Thanks for watching, I appreciate each and every one of you! ;) ────────────────── Loadout used: "Non-DLC: The Headhunter" ➤ 9mm, Hunting Rifle, Sharpshooter 3, First Aid Training 1, Explosion Expert 1, Reviver 1 Purchasable: Machete Sensitivity Used: 8 Optimal Play Styles For This Loadout: ➤ Aggressive. This class utilizes Sharpshooter 3 for players to take their opponents head-on at all ranges. Optimal Engagement Ranges For This Loadout: ➤ This loadout excels at both long (HR) and close range (9mm, Machete), and its also decent enough at medium range as well. Optimal Maps For This Loadout: ➤ Beach, Bookstore, Bill's Town, Bus Depot, Checkpoint, Coal Mine, Financial Plaza, Lakeside, Suburbs, The Dam, University, Water Tower ────────────────── Console: PS4 Game Mode: Supply Raid Map: Bookstore
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