IndieSider #59: Kona by Parabole -- developer interview

302 views · Published 19 April 2017 · 32:54 · Indexed 20 September 2026

Channel: Gamebits · 2017 · Gaming

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Kona from Parabole is a first-person exploration game set in the cold northern reaches of Canada in the 1970s. A private investigator has been hired to investigate some petty crimes but soon stumbles into a larger mystery hidden in the supernatural cold. What secrets lie within in this chilly interactive tale?

In this week's IndieSider, I speak with Jean-François Fiset, community manager for Parabole. We discuss how Kona evolved from a snowmobile simulator to an episodic adventure to its current form; why mystery games seem to be set before the advent of cell phones; how one builds community around an adventure game; the use of the term "walking simulator" as a pejorative; whether Firewatch's success influenced Kona's development; how to communicate a delay to one's Kickstarter backers; and how to survive working at the same company as your brother.

Get Kona at http://konagame.com/

Links mentioned in this episode can be found at https://indiesider.net/kona

The audio edition of this interview is available in iTunes: https://www.indiesider.com/itunes

IndieSider combines Let's Plays with developer interviews for an inside look at the latest indie games. New episodes air every other Wednesday and can be found at https://www.indiesider.com/youtube

Intro music is "The Ken Song" by jdproject: http://ocremix.org/remix/OCR01266

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