4k smudi [in Slovenian language], test of 4k video workflow and my presentation skills:)

47 views · Published 18 December 2016 · 4:35 · Indexed 6 October 2026

Channel: Slavko Glamočanin · 2016 · Howto & Style

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I made a "smoothie" to test my 4k video editing flow. 

Recorded with a MotoZ in 4k30fps, i used kdenlive v16.12 to edit the clips. The edits were minimal, just stacking and cutting off the edges. I took an afternoon to install gentoo linux on my Z800 workstation (24threads, 48gb ram) after i was disappointed with ubuntu.

It worked, not ideally, with software compositing and using just about 6 cores for rendering h264.

The GPU acceleration using the Movit library just didn't work, and increasing MLT threaded processing above 4 just cause terrible stutters.

I tried VDPAU in vlc, too (nvidia quadro 4000), but the (4k) profile is not supported by VDPAU, so that could reflect poorly on kdenlive performance too, probably.

It's been a while since Intels quicksync was supported by ffmpeg, but i don't think it has been integrated in this workflow. Should be a massive encoding win.

After this i decided to focus on a video processing project, reading files (probably with ffmpeg-git) and processing directly on the GPU. I wonder how it will handle 4k:)

I might even dabble in vulkan, but i noticed it is quite a huge api with great chance of not using it right:) 

The decoding, transferring to gpu texture and displaying should be a nice performance test for opengl.

Also a quick comment on the video quality... it's a phone so it's best to use it for a well lit scene and optimal conditions to get the most out of it. I used the native app which has quite low bitrate, the 100Mbps bitrate is a lot nicer but it eats the storage like crazy:) 
Maybe for my ssd on a usb2sata adapter project:)

I just remembered i could have added a background song (and some titles)... eh, in the next one:)

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