Progressive Perceptual Audio Rendering of Complex Scenes

86 views · Published 2 March 2016 · 5:28 · Indexed 7 October 2026

Channel: Nicolas Bonneel · 2016 · Music

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Published at i3D 2007
T. Moeck, N. Bonneel, N. Tsingos, G. Drettakis, I. Viaud-Delmond and D. Alloza

Despite recent advances, including sound source clustering and perceptual
auditory masking, high quality rendering of complex virtual
scenes with thousands of sound sources remains a challenge. Two
major bottlenecks appear as the scene complexity increases: the
cost of clustering itself, and the cost of pre-mixing source signals
within each cluster.
In this paper, we first propose an improved hierarchical clustering
algorithm that remains efficient for large numbers of sources and
clusters while providing progressive refinement capabilities. We
then present a lossy pre-mixing method based on a progressive representation
of the input audio signals and the perceptual importance
of each sound source. Our quality evaluation user tests indicate that
the recently introduced audio saliency map is inappropriate for this
task. Consequently we propose a “pinnacle”, loudness-based metric,
which gives the best results for a variety of target computing
budgets. We also performed a perceptual pilot study which indicates
that in audio-visual environments, it is better to allocate more
clusters to visible sound sources. We propose a new clustering metric
using this result. As a result of these three solutions, our system
can provide high quality rendering of thousands of 3D-sound
sources on a “gamer-style” PC.

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