MGS5 Side Ops - Episode 47: The War Economy \ PS4 Pro Gameplay Metal Gear Solid V: The Phantom Pain

561 views · Published 21 July 2018 · 36:54 · Indexed 26 October 2026

Channel: ƒ r u 7 7 y · 2018 · Gaming

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Episode 47: The War Economy
Debriefing

Info: Eliminate the CFA official stationed at Nova Braga Airport. He is due to conduct an inspection with a visiting arms dealer, so expect heavy security.
Obtainable Skills / Blueprints:
Athlete
Missile Guidance Specialist
Blueprint

Mission Tasks Type
Identified the arms dealer Optional
Identified the CFA official Optional
Eliminated the CFA official Obligatory
Extracted the CFA official Optional
Extracted the arms dealer Optional
Listened to all coverstations between the arms dealer and the CFA official Optional
Secured the blueprint the gunship was carrying Optional
Extracted the materials container inside the Nova Braga Airport hangar Optional
Eliminated the CFA official

From the LZ proceed towards the Airport. You can go right through the main entrance or go around just like in Episode 16: Traitors' Caravan. There's a new thing in this mission, Cameras. Your objective is located in the large building in the center of the airport, which is heavily guarded. There are also Walker Gears around the area so be careful. Enter the central building from the south side and from the second floor. In this room there's a door that leads to the center of the building. This is where the CFA official and the arms dealer are. Use the white wall as cover and use sound to distract them. Now Tranq all of them, head outside (second floor) and Fulton extract them. Make sure to identify all of them before extracting them.
Listened to all coverstations between the arms dealer and the CFA official

This Mission Task is really easy although it can be a bit annoying. The arms dealer approaches via chopper and lands on the northern side of the central building. You need to approach this building so you can listen to their first conversation (I recommend getting here before the chopper arrives). NOTE that you don't have to be inside the building - as long as you can read the subtitles counts. Afterwards they leave towards the norhtern hangar. Use this time to take out the snipers on top of the central building and climb to the top. From up here you can listen to their second convo, which is at the northern hangar using your binoculars.

From there they move to the southern hangar via truck. Listen to their third convo and they go back to the central building. They have the fourth and last convo in here. Once the Mission Task is complete, enter the room where they are and take advantage of the Reflex Mode to tranq both enemies and extract them via the southern room. If you have the wormhole fulton upgrade you can extract them in here. If you don't wanna extract them simply kill them and leave the hot zone.
Secured the blueprint the gunship was carrying

Take down the gunship and go to its crash site to find the blueprint.
Extracted the materials container inside the Nova Braga Airport hangar

You need the wormhole fulton upgrade that allows you to extract containers from underneath roofs. The containers are located in the southern hangar, which is south of the main central building. There are 3 containers so extract them.
Episode 48: Code Talker
Debriefing

Info: Make contact with an


Metal Gear Solid V: The Phantom Pain (メタルギアソリッドV ファントムペイン Metaru Gia Soriddo Faibu: Fantomu Pein?) is a canonical installment in the Metal Gear series. It was developed by Kojima Productions using their self-programmed Fox Engine and published by Konami. As with previous Metal Gear Solid titles, Hideo Kojima designed, wrote, directed, and produced the game. This was the final Metal Gear game Kojima worked on prior to his departure from Konami in October 2015.[5][6]

The game was released worldwide for the PlayStation 3, Xbox 360, Xbox One, PlayStation 4 and Microsoft Windows on September 1, 2015. It was released in Japan the following day.[2][4]

Developer(s)
Kojima Productions
Publisher(s)
Konami
Designer(s)
Hideo Kojima (director & producer)
Kenichiro Imaizumi (producer)
Writer(s)
Hideo Kojima
Shuyo Murata
Hidenari Inamura
Etsu Tamari
Artist(s)
Yoji Shinkawa
Composer(s)
Ludvig Forssell
Akihiro Honda
Harry Gregson-Williams
Engine
Fox Engine


Set in 1984, nine years after the events of Metal Gear Solid V: Ground Zeroes, The Phantom Pain serves as a prequel to Metal Gear, which is set in 1995. The game's subtitle refers to a medical condition commonly associated with amputees, when an individual experiences sensations, specifically pain, in limbs or organs that are no longer physically part of their body. The Phantom Pain is the first Metal Gear game to fully use an open world gameplay structure. 


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