Space Engineers Survival, Maybe... || E26 - Functioning Multi-Level Elevator || TimmyCarbine

546 views · Published 3 September 2018 · 30:42 · Indexed 21 September 2026

Channel: TimmyCarbine · 2018 · Gaming

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Space Engineers Survival, Maybe... || E26 - Functioning Multi-Level Elevator || TimmyCarbine

This Let's Play of Space Engineers is heavily inspired by Splitsie's series. I highly recommend watching his series which can be found here (https://goo.gl/szCxJq).

--- The Story ---
The scenario is also created by Splitsie (Mod list below)
We start the series on an Earth-like planet with a small buggy and a small starter base. We attempt to get a functioning self-sustaining base running, meanwhile Space Pirates dominate the surrounding area with mining facilities and drone factories.
Our "goal" is to eliminate the Space Pirates District Headquarters which is heavily fortified as you would expect. As we expand and progress, we will draw attention to ourselves which will result in Drones being sent to attack us periodically.

--- The Challenge(s) ---
Power Management: Due to our planet lacking Uranium deposits we will be surviving strictly on solar power for most of the playthrough.
No such thing as "Over-Engineering": I enjoy Space Engineers most when I'm creating weird and wonderful contraptions designed to achieve a single purpose. So expect me to build things not because it's the most efficient, but because I think it's fun.
That's real purdy: Just like when I play any other game which allows creativity be prepared for me to spend hours making something look (what I consider) aesthetically pleasing.
Easy Road is boring: As with any game I play, if it's too easy, I'll get bored. Be prepared for me to create new challenges on the fly purely because I think it's fun.

--- Mod List ---
https://steamcommunity.com/sharedfiles/filedetails/?id=1422159196

--- Social Media ---
Twitter: https://twitter.com/TimmyCarbine
Patreon: https://www.patreon.com/TimmyCarbine
Twitch: https://www.twitch.tv/TimmyCarbine
Discord: https://www.discord.gg/q3CrJE4

--- Space Engineers Info ---
Game Website: http://www.spaceengineersgame.com
Purchase on Steam: https://store.steampowered.com/app/244850/

--- Music & Sound Effects ---

In-Game Music & Sounds Effects by: Space Engineers

Additional Music by:
https://www.kai-engel.com/
http://www.audiomicro.com/

--- About Space Engineers ---

Space Engineers is a sandbox game about engineering, construction, exploration and survival in space and on planets. Players build space ships, space stations, planetary outposts of various sizes and uses (civil and military), pilot ships and travel through space to explore planets and gather resources to survive. Featuring both creative and survival modes, there is no limit to what can be built, utilized and explored.

Space Engineers features a realistic, volumetric-based physics engine: everything in the game can be assembled, disassembled, damaged and destroyed. The game can be played either in single or multiplayer modes.

Volumetric objects are structures composed from block-like modules interlocked in a grid. Volumetric objects behave like real physical objects with mass, inertia and velocity. Individual modules have real volume and storage capacity.

Space Engineers is inspired by reality and by how things work. Think about modern-day NASA technology extrapolated 60 years into the future. Space Engineers strives to follow the laws of physics and doesn't use technologies that wouldn't be feasible in the near future.

Space Engineers concentrates on construction and exploration aspects, but can be played as a survival shooter as well. We expect players will avoid engaging in direct man-to-man combat and instead use their creativity and engineering skills to build war machines and fortifications to survive in space and on planets. Space Engineers shouldn’t be about troops; it should be about the machinery you build.

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