Super Mario Galaxy [ Wii U ] A Very Sticky Situation - Sling Pod Galaxy Gameplay

2,389 views · Published 24 September 2017 · 5:01 · Indexed 23 October 2026

Channel: ƒ r u 7 7 y · 2017 · Gaming

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Sling Pod Galaxy - A Very Sticky Situation
After completing the third level of this galaxy, a hungry Luma should also have appeared outside the Fountain. Feed it 400 Star Bits to access the Sling Pod Galaxy. This level can be very frustrating as there is no way to tell where you'aiming, and this level requires precision in the aiming. Aim from one Sling Pod to the other, timing your aim so you don't get into the obstacles, until you get to the Pull Stars. Going from one to the other, you'll come to another Sling Pod. To get to it, pull the star behind it. Then get to the second Sling Pod and make note of the coin at the bottom of the screen. Aim in that direction to grab a hidden ? Coin (right after you get it, aim at the Pull Star nearby so you don't fall) that will make Star Bits appear in shape of a aiming line. That should help for the rest of the level. Keep going until you get the Power Star at the end.

Super Mario Galaxy 『スーパーマリオギャラクシー』 は、任天堂開発・発売のWii専用ゲームソフト。 is a 2007 platform video game developed and published by Nintendo for the Wii. It is the third 3D game in the Super Mario series. The game was re-released as a Nintendo Selects title in 2011, and as a download via the Wii U's eShop in 2015. The story revolves around the protagonist, Mario, who is on a quest to rescue Princess Peach whilst simultaneously saving the universe from Bowser.

The levels in the game consist of galaxies filled with minor planets and worlds, with different variations of gravity, the central element of gameplay. The concept for the game's use of spherical platforms was first conceptualised from ideas used in Super Mario 128, a technology demonstration shown at Nintendo Space World in 2000. Development of Super Mario Galaxy began after the release of Donkey Kong Jungle Beat in late 2004, after Shigeru Miyamoto suggested that Nintendo should commission a large-scale Mario game. The game's soundtrack was composed by Mahito Yokota and Koji Kondo, using a symphony orchestra for the first time in the series.

Super Mario Galaxy 2 is a platforming video game developed and published by Nintendo for the Wii. It was first announced at E3 2009 and is the sequel to Super Mario Galaxy. It was released worldwide in 2010, and is the fourth original 3D platformer in the Super Mario series, after Super Mario 64, Super Mario Sunshine, and Super Mario Galaxy.

The story follows Mario as he pursues the Koopa King, Bowser, into outer space, where he has imprisoned Princess Peach and taken control of the universe using Power Stars and Grand Stars. Mario must travel across various galaxies to recover the Power Stars in order to travel to the center of the universe and rescue the princess. The game was originally planned as an updated version of Super Mario Galaxy with some modifications and a projected development time of a year; this version would have been called Super Mario Galaxy More. It was later decided that the game was to be developed as a fleshed-out sequel when the development staff continued to build upon the game with dozens of new ideas, and so development time expanded to two and a half years. Among the additions are dynamic environments, new power-ups, and, most notably, the ability to ride Yoshi.

Developer(s)  Nintendo EAD Tokyo
Publisher(s)  Nintendo
Yoshiaki Koizumi
Shigeru Miyamoto
Takao Shimizu
Designer(s)  Yoshiaki Koizumi
Artist(s)  Kenta Motokura
Writer(s)  Takayuki Ikkaku
Composer(s)

Koji Kondo
Developer(s)  Nintendo EAD Tokyo
Publisher(s)  Nintendo
Director(s)  Koichi Hayashida
Producer(s)  Yoshiaki Koizumi
Takashi Tezuka
Designer(s)  Kenta Motokura
Artist(s)  Daisuke Watanabe
Composer(s)  Mahito Yokota
Ryo Nagamatsu

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