Legend of Zelda: Twilight Princess | Part 4 | Saving the Monkey
308 views · Published 24 April 2014 · 15:34 · Indexed 20 September 2026
Channel: Retromation · 2014 · Gaming
The Legend of Zelda: Twilight Princess AKA Gurgost's Journey Please consider liking and subscribing! Legend of Zelda: Twilight Princess | Part 4 | Saving the Monkey I'm on: Twitter - https://twitter.com/RetromationYT Facebook - http://www.facebook.com/retromation Twilight Princess takes place one century after Ocarina of Time and Majora's Mask, and begins with a youth named Link who is working as a ranch hand in Ordon Village. One day, the village is attacked by Bokoblins, who carry off the village's children with Link in pursuit before he encounters a wall of Twilight. A Shadow Beast pulls him beyond the wall into the Realm of Twilight, where he is transformed into a wolf and imprisoned. Link is soon freed by an imp-like Twilight being named Midna, who guides him to Princess Zelda. Zelda explains that Zant, the King of the Twilight, has stolen the light from three of the four Light Spirits and conquered Hyrule. In order to save Hyrule, Link must first restore the Light Spirits by entering the Twilight-covered areas and, as a wolf, recover the Spirits' lost light. He must do this by collecting the multiple "Tears of Light"; once all the Tears of Light are collected for one area, he restores that area's Light Spirit. As he restores them, the Light Spirits return Link to Hylian form. Twilight Princess is an action-adventure game focusing on combat, exploration, and item collection. It uses the basic control scheme introduced in Ocarina of Time, including context-sensitive action buttons and L-targeting (Z-targeting on the Wii), a system which allows the player to keep Link's view focused on an enemy or important object while moving and attacking. Link can walk, run, and attack, and will automatically jump when running off of or reaching for a ledge. Link uses a sword and shield in combat complemented with secondary weapons and items, including a bow and arrow, boomerang, bombs, and the Clawshot (similar to the Hookshot introduced earlier in the Legend of Zelda series). During L-Targeting, projectile-based weapons can be fired at a target without the need for manual aiming.
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