IGPX: Immortal Grand Prix - 22 - League Race VS Team Whirlwind

843 views · Published 25 September 2013 · 5:42 · Indexed 28 October 2026

Channel: chaffXgrenade · 2013 · Gaming

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In games that mainly focus on melee, enemies with long-range projectile attacks tend to be extra-annoying. I think developers do that on purpose.

Does Team Satomi have what it takes to become the next champions of the Immortal Grand Prix? More importantly, will they be able to pull this off with ME at the controls? In this playthrough, I'll be doing the bare minimum of races necessary to advance through the game. All extra simulation races are done off-screen, as well as buying/equipping parts.

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