SWTOR Conquest Changes Overview (Update 5.8)

2,844 views · Published 1 March 2018 · 6:41 · Indexed 23 September 2026

Channel: VULKK · 2018 · Gaming

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Bioware revealed the planned changes to Galactic Conquest coming with the next patch! Game Update 5.8 will introduce a completely revamped Conquest system with separate objectives and rewards for solo and guild activities.

FULL ARTICLE WITH ALL ADDITIONAL UPDATES: https://vulkk.com/2018/03/01/swtor-conquest-changes-update-5-8/
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BRIEF OVERVIEW OF THE TOPICS IN THIS VIDEO

GENERAL CHANGES OVERVIEW
- Game Update 5.8 brings a big overhaul of the Conquest system.
- User Interface is completely different and new.
- Separated tabs for Solo Conquests and Guild Invasions, offering different objectives and stats.

OBJECTIVES, BONUSES, REWARDS
- Conquest Objectives will reward credits, XP and CXP in addition to the Conquest Points.
- Conquest point values for all objectives have been rebalanced across the board.
- New Daily Objectives will be added to the One-Time-Only and Repeatable objectives lists.
- Invasion Bonus has been removed.
- Strongholds Bonus changes - Each GSH will now grant +25% for up to +150% in total, regardless of decorations.
- Weekly Conquests are no longer on a schedule, but random. Exception made for Event-specific (like the Gree)


GUILD CONQUEST CHANGES
- Guild Rewards are no longer tied to Conquest Leaderboards. - Exception for the Guild in 1st place.
- Every target-able planet for Conquest falls in one of 3 Designated Invasion Target tiers.
- The 3 tiers are separated by the minimum Conquest Points thresholds, called "Planetary Yields".
- If a guild wants to receive the Guild Reward, they have to cover this minimum threshold for the selected planet.
- The higher the tier, the better the Guild Rewards will be.
- Smaller Guilds are expected to take on planets with smaller Planetary Yields thresholds.
- Chosing a Planetary Yield is 100% up to the Guild. If a large guild wants a smaller reward, they can go for it.

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