Xbox 360 Controller 1 to 1 simulation in Unity
500 views · Published 17 July 2014 · 14:14 · Indexed 6 October 2026
Channel: Kyler · 2014 · Entertainment
Here an overview of a little Unity 3d project that I did where I mapped the inputs of a controller onto a model of a controller. It sort of is redundant, but the fact is, it is the easiest way to ensure that you are doing everything right. I'm looking for feedback if you have any suggestions about what I did. I also share a bunch of little interesting things that I learned and figure out. The project is at https://github.com/kylerk/FaceExpression