Metro Last Light - Max settings - SSAA x 4 - Rendering at 5K
925 views · Published 28 March 2014 · 7:09 · Indexed 8 November 2026
Channel: F2F Tech · 2014 · Science & Technology
3570K @ 4.8Ghz Z77X-UD4H 16GB 1866Mhz - Samsung 32nm Memory GTX 780 - MSI Lightning @ 1398Mhz/1656Mhz Qnix 2710 2560X1440 @ 96Hz From Nvidia's website- Supersampling is a brute-force AA method that calculates a pixel's color by forcing the GPU to oversample the frame, or render it at dimensions equal to the resolution times the sampling rate (ex.: native resolution of 2560x1440 * 4 samples = 5120x2880 and obtaining color data from samples around a target pixel before downsampling (reducing) the frame to its original size. After the frame has been reduced a negative level of detail bias is applied to sharpen a sampled object's textures to counteract the blurring that downsampling and pixel merging produces. Supersampling is a type of full-scene anti-aliasing, meaning that every pixel in the frame is sampled and corrected rather than just those lying on the object's outer boundary, lending it to offer exceptional image quality but at an enormous cost to performance due to the GPU being required to compute so much additional information
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