NVIDIA Jetson TK1 - Kinect Point Cloud openFrameWorks

4,763 views · Published 25 August 2014 · 2:05 · Indexed 23 September 2026

Channel: JetsonHacks · 2014 · Science & Technology

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A video showing the progress on the openFrameworks port to the Jetson. I just wanted this quick sketch as a bookmark. The sketch is a screen capture straight from the Jetson.

The sketch shows that most of the OpenGL issues have now been sorted out, and that a GLSL shader works. The camera movements are way too disco, but this is a demo showing that the camera controls work, so there you go.

The virtual camera is automated using ofxTimeline, and most of ofxUI is working. The background GLSL shader is a slightly modified version of the shader posted here: 

http://glsl.heroku.com/e#19193.3

The calculation of the point cloud is currently being done on the CPU, as is the vertex coloring. It will be fun to persuade the GPU to get in on the action. 

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