skeletal and physics based animation

1,860 views · Published 7 July 2016 · 1:56 · Indexed 2 October 2026

Channel: W.Milowski · 2016 · Gaming

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first you see regular animation controlled by the skeletal animation system then you see animation controlled by physics forces acting on the ragdoll. this is of course just a simple WIP example, in the game this will be mainly used for  death animations and some other stuff. possibilities for this are endless - imagine AI doodz getting hurt and entering physics based animations to run or zombies getting their limbs exluded from animations (crawling with legs loose etc). F**K YEAH

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