Let's Play Neverwinter Nights 86: Curst to Judge
4,353 views · Published 17 October 2015 · 19:55 · Indexed 10 November 2026
Channel: Kikoskia · 2015 · Gaming
I feel that while both the areas of the castle have a very distinct theme, one of them doesn't really make much sense. I can understand the first place we went do, the fact that Belial was there and all the experiments in fire magic that were being done would mean all those monsters had a reason to be there. This place we're in however? I'm not entirely sure of the logic behind all the undead save that they wanted to put something different there. Perhaps they were trying to show how unhallowed the area was but It generally feels out of place to me. There are better ways to convey that evil has taken hold then just sprinkling undead monsters around an area.
More from this channel
-
2:02
Let's Play Albion 54b: The Power Amulet
-
2:48
Let's Play Stonekeep 62b: A Dragon's Hoard?
-
1:45
Let's Play Stonekeep 63b: Walking to...
-
9:16
Let's Play Albion 64: Looking for the Item
-
6:43
Let's Quickly Play X-Dazedly Ray 02: Level 2 + 3
-
9:34
Let's Quickly Play X-Dazedly Ray 04: Level 6
-
6:09
Let's Play Albion 66: Leaving for Better Places
-
5:59
Let's Play Stonekeep 69: Even MORE Item Collecting