Blender Bullet Physics Simulation within the Blender Game Engine
809 views · Published 10 November 2012 · 4:02 · Indexed 4 October 2026
Channel: Sci Fi Animator · 2012 · Education
This is the fifth video in this Blender Bullet Physics series of Integral Calculus from an Artist's Perspective. In this video, we roughly approximate the definite integral of a quadratic function that's extruded on the z axis. Using 3d graphics, the limits of integration can simply be arbitrarily size planes to keep the approximator objects within their boundaries.
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