Half-Life 2 - Chapter 1: Point Insertion

1,094 views · Published 27 February 2014 · 11:24 · Indexed 22 October 2026

Channel: Ross Mahon · 2014 · Gaming

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"Rise and shine, Mr. Freeman. Rise and shine. Not that I wish to imply you
 have been sleeping on the job. No one is more deserving of a rest. And all
 the effort in the world would have gone to waste until... well, let's just
 say your hour has come again. The right man in the wrong place can make all
 the difference in the world. So, wake up, Mr. Freeman. Wake up and smell the
 ashes."

These are the first words you'll hear when you start a new game. A little
speech by G-man, but I'm sure you don't understand it, at all. Don't worry,
you'll figure it out sooner or later. Perhaps not, who knows.

You'll start in a train, and the man near the doors didn't see you get in.
Wait for the train to arrive, then leave it. You'll enter City 17, and things
don't look happy, do they? The things floating around are Scanners, and as you
may have guessed, they'll scan you, and others.

Walk the path the others take too, and you'll see a Combine, which are the 
local guards. The Combine will tell the guy with the luggage to go away, and
when the refuses, he'll start to beat the guy up. If you look on the other
side, you'll see a Vortigaunt. They used to be slaves that attacked you in
the first Half-Life, but they are friendly now. If you look up, you'll see
and hear Dr. Breen giving a speech about City 17. It's propaganda, so don't
listen.

Follow the path, until you end up in a small encaged area. The doors will
close, and a Combine will tell you to follow him. He'll leave you in a room
with another Combine, but as soon as the other Combine is gone, he'll take of
his mask, and you'll see it's Barney. He works undercover for the Civil 
Protection. After some chit-chat, you'll have to leave. He'll give you some
directions and close the door behind him.

Climb the ladder, and put a box in front of the windows that's open (use the
E-button). Jump down and open the door.

*Loading*

Enter the next door here, and find the Combine. He'll throw a can on the 
floor, and tell you to pick it up. When you did that, he'll tell you to throw
it in the trash can. You can do it, and get through, or don't listen, throw it
towards him, and get beat up (and still get through). Take your pick. Dr. Breen
is giving another boring speech, but this one is a few minutes long. Follow
the path and open the big door to open at the plaza.

Birds are flying around, you'll see a big building in front of you, and all
around you are Scanners and Combines. Can you taste the air that's filled with
danger and fear? You can really only go one way, and that's right, into the
alley. Climb the ladder here, and drop down at the other side of the gate.
Follow the path again, and enter the open door.

*Loading*

Open the door and follow the stairs, and you'll see how Combines kick in a 
door and attack the person that lives there. Enter the various houses, and
talk to everyone. Everyone is afraid, angry or sad. Combines will enter the
house, and as soon as you left the hallway, they'll start taking over the
rooms you just visited.

Go up the stairs, and enter the door. Suddenly, Combines will rush in and
start to beat everyone up. You'll be told to go to the roof, so just follow
the path, up the stairs.

*Loading*

You'll end up at the roof, and Combines will chase you, so keep running.
There is only one path to go, so I suggest taking that one. Helicopters will
fly around, Combines will shoot at you, and total Ochoa rules the streets of
City 17. Good job, Mr. Freeman. Enter the window that's open, and go down
the stairs.

Combines will come in and beat you. You'll faint, but Alyx Vance will save
the day. She'll help you up, and help you to find Dr. Klein's lab. Go down the
elevator, and just follow her.

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