Half-Life 2 - Chapter 1: Point Insertion
1,094 views · Published 27 February 2014 · 11:24 · Indexed 22 October 2026
Channel: Ross Mahon · 2014 · Gaming
"Rise and shine, Mr. Freeman. Rise and shine. Not that I wish to imply you have been sleeping on the job. No one is more deserving of a rest. And all the effort in the world would have gone to waste until... well, let's just say your hour has come again. The right man in the wrong place can make all the difference in the world. So, wake up, Mr. Freeman. Wake up and smell the ashes." These are the first words you'll hear when you start a new game. A little speech by G-man, but I'm sure you don't understand it, at all. Don't worry, you'll figure it out sooner or later. Perhaps not, who knows. You'll start in a train, and the man near the doors didn't see you get in. Wait for the train to arrive, then leave it. You'll enter City 17, and things don't look happy, do they? The things floating around are Scanners, and as you may have guessed, they'll scan you, and others. Walk the path the others take too, and you'll see a Combine, which are the local guards. The Combine will tell the guy with the luggage to go away, and when the refuses, he'll start to beat the guy up. If you look on the other side, you'll see a Vortigaunt. They used to be slaves that attacked you in the first Half-Life, but they are friendly now. If you look up, you'll see and hear Dr. Breen giving a speech about City 17. It's propaganda, so don't listen. Follow the path, until you end up in a small encaged area. The doors will close, and a Combine will tell you to follow him. He'll leave you in a room with another Combine, but as soon as the other Combine is gone, he'll take of his mask, and you'll see it's Barney. He works undercover for the Civil Protection. After some chit-chat, you'll have to leave. He'll give you some directions and close the door behind him. Climb the ladder, and put a box in front of the windows that's open (use the E-button). Jump down and open the door. *Loading* Enter the next door here, and find the Combine. He'll throw a can on the floor, and tell you to pick it up. When you did that, he'll tell you to throw it in the trash can. You can do it, and get through, or don't listen, throw it towards him, and get beat up (and still get through). Take your pick. Dr. Breen is giving another boring speech, but this one is a few minutes long. Follow the path and open the big door to open at the plaza. Birds are flying around, you'll see a big building in front of you, and all around you are Scanners and Combines. Can you taste the air that's filled with danger and fear? You can really only go one way, and that's right, into the alley. Climb the ladder here, and drop down at the other side of the gate. Follow the path again, and enter the open door. *Loading* Open the door and follow the stairs, and you'll see how Combines kick in a door and attack the person that lives there. Enter the various houses, and talk to everyone. Everyone is afraid, angry or sad. Combines will enter the house, and as soon as you left the hallway, they'll start taking over the rooms you just visited. Go up the stairs, and enter the door. Suddenly, Combines will rush in and start to beat everyone up. You'll be told to go to the roof, so just follow the path, up the stairs. *Loading* You'll end up at the roof, and Combines will chase you, so keep running. There is only one path to go, so I suggest taking that one. Helicopters will fly around, Combines will shoot at you, and total Ochoa rules the streets of City 17. Good job, Mr. Freeman. Enter the window that's open, and go down the stairs. Combines will come in and beat you. You'll faint, but Alyx Vance will save the day. She'll help you up, and help you to find Dr. Klein's lab. Go down the elevator, and just follow her.