TF2: Badwater "tough" Sentry placement

3,012 views · Published 25 March 2012 · 3:18 · Indexed 5 October 2026

Channel: TheMacco26 · 2012 · Gaming

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Sorry to be a bit boredom for the first 30"-40"; nonetheless they explain clearly the needed timing to get to the roof in the final stage of Badwater Basin with a Level 3 sentry jumping.
Even with a group of pubstompers on blues, quickly steamrolling the game, a good placement like this could stop them for a couple of minutes.
Unfortunately the Red team on Valve server wasn't well balanced against the others..

Maybe my positioning not really behind the Wrangler halo caused my death at the end. I should have put the Dispenser behind me and the Sentry halo for maximum defence against THAT uber..

Annotated..

PS: thanks to notvolg for sharing this tip in the 1st place!

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Like it, if you find the following useful, thanks
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Sentry Jump w/ Pick-Up Script used in this video:

// Engineer Sentry jumping (including pickup)
alias "+crouchjump" "+attack2; +jump; +duck"
alias "-crouchjump" "-attack2; -jump"
bind "o" +crouchjump

alias "+fire" "lastinv; +attack2"
alias "-fire" "-attack2; -duck"
bind "p" +fire

Sentry Jumping w/ pick-up has to be done by pressing "o" and "p" in very quick succession; just one over the other. Practice: your timing is what other scripts would do with the "often banned" WAIT command... ;)

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