Superfrog World 2 - Witch's Castle - Nostalgia Time Amiga
1,232 views · Published 9 May 2017 · 38:00 · Indexed 30 October 2026
Channel: Ms Mad Lemon · 2017 · Gaming
Today's nostalgia time is a play through of Superfrog by Team 17. It is another one of my childhood games. I have split the gameplay into different parts, each part will be a world and will be playing to the end and showing it in a series of videos rather than one enormous longplay. However as usual I will alternate between my personal plays and subscriber requests. So one week you will see my playthrough of a Superfrog world, and the following week you will see one of your requested games, and again the next Superfrog world playthrough the following week and so fourth. I play Superfrog on the commodore Amiga A1200 using WHDLoad. Subscribe here: http://www.youtube.com/channel/UCSlMemxuBOFu6Rz_Al02nHQ?sub_confirmation=1 Links to other parts: Superfrog World 1 Magic woods: https://youtu.be/PZUjOFoFt3g Superfrog World 2 Witch’s Castle: https://youtu.be/s5ve0GNumfY Superfrog World 3 Fun Park: https://youtu.be/Vz10za5cvjA My Amiga videos: https://www.youtube.com/playlist?list=PLTfPIrcIusflb3Giog5xbDT74GYc7tTso My Nostalgia Time videos: https://www.youtube.com/playlist?list=PLTfPIrcIusflWiQpcDbEcAt1Yc6Yw3zVv More about Superfrog (Quoted from Wikipedia) "Superfrog is a scrolling 2D platform game, originally developed and published for the Amiga in 1993 by Team17 Software, creators of the Worms series ...The story, present in the game's manual but mostly conveyed through the introductory animation by Eric W. Schwartz, concerns an unnamed prince, who is turned into a frog by a jealous witch, in homage to the Frog Prince fairy tale. His princess girlfriend is then abducted by the same witch. Subsequently sulking by the "River O' Despair", the prince chances upon a floating bottle of Lucozade, which confers upon him super powers. The objective of the game is to find and defeat a witch, thus rescuing a princess, whilst achieving smaller objectives throughout the game, such as finding a golden key or escaping from captivity in a circus. There are 24 regular levels, divided into six differently-themed worlds. The goal of each level is to collect a set number of coins, and then reach the exit, which will only open if Superfrog has collected enough coins. Extra factors of gameplay include a timer countdown and a number of health points, both of which can be restored by finding bottles of Lucozade among the levels. Depending on the number of coins and fruit collected, and on how fast the player finishes the level, a number of credits (up to a maximum of 15) are awarded at the end of each level. The player can then choose to either collect the credits for a score or gamble them in a slot machine-style minigame for more bonuses. The most important function of the slot machine minigame is the chance to win a level code, enabling the player to restart the game from the beginning of the next level at a later time. An extra level between world 5 and 6 takes the form of a side-scrolling shoot 'em up called Project-F in homage to Team 17's own Project-X (even going as far as using a remixed version of the original game's theme tune). Rather than collecting coins, the objective of this stage is to survive to the end. This level was omitted from the PC conversion of the game. After completing all six worlds, the game ends with a small boss fight against the witch in a castle setting.
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