EKG: Halo 2: Welcome To Earth (Co-op Troop - Ep. 2)

41 views · Published 8 December 2018 · 21:32 · Indexed 22 September 2026

Channel: EKG · 2018 · Gaming

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Paul and Josh continue the yearly tradition of playing through Halo. This time with (arguably) the best one.

Become one of 'The People' and Subscribe: https://www.youtube.com/chanznel/UCMMdTAQNMhD-KUwAE4ctbZg?sub_confirmation=1

The Rest of the Series: https://www.youtube.com/playlist?list=PLddiOZAFZCebPnMLQmoAApQmF4aNPQBkG

Watch Coop Troop play the first Halo: https://www.youtube.com/playlist?list=PLddiOZAFZCebkMR-8orP0S9OBPD7DyBEg


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Edited By: Paul Christian 
Intro Song By: Jay Zahn https://www.youtube.com/user/fenderwf6
(And Lukas but who cares)
Intro Animation By: TheSmashToons https://www.youtube.com/user/TheSmashToons

Halo 2 is a shooter game, with players predominantly experiencing gameplay from a first-person perspective.[13] Players use a combination of human and alien weaponry and vehicles to progress through the game's levels. The player's health bar is not visible, but players are instead equipped with a damage-absorbing shield that regenerates when not taking fire.[14]

Certain weapons can be dual-wielded, allowing the player to trade accuracy, the use of grenades and melee attacks for raw firepower.[14] The player can carry two weapons at a time (or three if dual-wielding; one weapon remains holstered), with each weapon having advantages and disadvantages in different combat situations. For example, most Covenant weapons eschew disposable ammo clips for a contained battery, which cannot be replaced if depleted. However, these weapons can overheat if fired continuously for prolonged periods.[14] Human weapons are less effective at penetrating shields and require reloading, but cannot overheat due to prolonged fire. The player can carry a total of eight grenades (four human grenades, four Covenant) to dislodge and disrupt enemies. New in Halo 2 is the ability to board enemy vehicles that are near the player and traveling at low speeds. The player or AI latches onto the vehicle and forcibly ejects the other driver from the vehicle.

In-game screenshot of Halo 2 for Xbox; the player character aims a shotgun at enemy Covenant.

The game's "Campaign" mode offers options for both single-player and cooperative multiplayer participation. In campaign mode, the player must complete a series of levels that encompass Halo 2's storyline. These levels alternate between the Master Chief and a Covenant Elite called the Arbiter, who occupy diametrically opposed roles in the story's conflict. Aside from variations in storyline, the Arbiter differs from Master Chief only in that his armor lacks a flashlight; instead, it is equipped with a short duration rechargeable form of active camouflage that disappears when the player attacks or takes damage.

There are four levels of difficulty in campaign mode: Easy, Normal, Heroic, and Legendary. An increase in difficulty will result in an increase in the number, rank, health, damage, and accuracy of enemies; a reduction of duration and an increase in recharge time for the Arbiter's active camouflage; a decrease in the player's health and shields; and occasional changes in dialog.[15]

There is hidden content within the game, including Easter eggs, messages, hidden objects, and weapons. The most well known of the hidden content are the skulls hidden on every level. The skulls, which can be picked up like a weapon, are located in hard-to-reach places. Many are exclusive to the Legendary mode of difficulty. Once activated, each skull has a specific effect on gameplay. For example, the "Sputnik" skull found on the Quarantine Zone level alters the mass of objects in the game; thus resulting in explosions being able to launch these objects across larger distances. Skull effects can be combined to provide various new levels of difficult

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