Non-Game Game Development: Loading Audio Settings On Start
338 views · Published 26 January 2018 · 7:26 · Indexed 14 November 2026
Channel: Board To Bits Games · 2018 · Science & Technology
NOTE: Due to some audio recording issues in-game, some parts of this video have subtitles. Using our Persistent Audio component to access saved volume settings at runtime, so saved volume preferences always apply. Support Board to Bits on Patreon: http://patreon.com/boardtobits Check out Board To Bits on Facebook: http://www.facebook.com/BoardToBits
More from this channel
-
7:09
Unity Point-and-Click Game Tutorial: Part 15 3D Observer Wrap-Up
-
15:57
Unity Point-and-Click Game Tutorial: Part 18 Switcher Events
-
1:49
Imperial Assault - Base Game Campaign Intro
-
13:40
Unity Point-and-Click Game Tutorial: Part 19 Switcher Prerequisites
-
11:32
Unity Point-and-Click Game Tutorial: Part 20 Switcher Wrap-Up
-
9:40
Unity Point-and-Click Game Tutorial: Part 21 Collectors & Items
-
1:49
Imperial Assault - Return to Hoth Campaign Intro
-
11:45
Unity Point-and-Click Game Tutorial: Part 23 Item Prerequisites