D&D Adventure: A Star Above the Changing Winds / Part 10

754 views · Published 3 July 2015 · 12:12 · Indexed 10 November 2026

Channel: Esper the Bard · 2015 · Gaming

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The village of Kardia meets to discuss Asterion's encounters and the threat of Xephenon.

Music by Esper

Stock Art

Feainne-stock: http://feainne-stock.deviantart.com/

http://www.deviantart.com/art/Field-126158646

-Asterion Voskos-
Human  Bard 1 / Fighter 2        

Armor Class 15 (reinforced leather armor)       XP 1,325
Hit Points 27/27 (1d8 + 2d10 + 3)    Hit Dice Spent 1d8
Speed 30 ft.

STR 12 (+1)   DEX 16 (+3)   CON 13 (+1)   INT 12 (+1)   WIS 12 (+1)   CHA 14 (+2)

  Saving Throws: Dex +5, Cha +3
  Skills: Animal Handling +3, Arcana +3, History +3, Investigation +3, Survival +3
  Other Proficiencies: Harp +4, Lute +4, Singing +4
  Background: Shepherd
  Languages: Palagotian, Skaalic
  Religion: Palagotian Pantheon
  Current Goal: Return to Kardia and warn of Xephenon

Feature: Tend the Flock. Find sanctuaries (shelters, farms, caves) in rural areas, plains, hills, and mountains. Notice the tracks of predators and hear distress calls at a distance. Empathetically understand injuries and ailments of animals.

Class Features. Bardic Inspiration (2d6), Fighting Style (dueling), Second Wind, Action Surge

Spellcasting. (spell save DC 12, +2 to hit with spell attacks).

Cantrips (at will): blade ward, true strike
1st level (2/2 slots): comprehend languages, healing word, identify, illusory script

-Attacks-

Rapier. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d8 + 5 piercing damage

Sling. Ranged Weapon Attack: +5 to hit, range 30/120 ft., one target. Hit: 1d4 + 3 bludgeoning damage

Possessions: rapier, reinforced leather armor, component pouch, robe, woolen cloak, sling, pouch (10 sling stones; 2 ep, 5 sp, 8 cp, 1 pearl)


-Choose your companion-

1. Nikandro — A strong, burly, and gruff man who is skilled with the axe. He was a prisoner and debtor-slave for many years in Vitus, due to his past as a thug and raper. He works as a laborer in Kardia nowadays.

2. Benn — Barely more than a boy, he has always looked up to you. He has accompanied you many a day, shepherding in the hills. He is good with the bow and arrow, and swift of foot.

3. It matters not whom you choose. Once you get away from Kardia, you are going to flee the Western Highlands. This whole situation is madness.

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