Botwoon skip on console

1,002 views · Published 22 January 2014 · 2:09 · Indexed 6 November 2026

Channel: Dessyreqt · 2014 · Gaming

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Big thanks to PJBoy (http://www.youtube.com/user/ybab321) for his updated out of bounds script which helped me find this.

This requires a bit of prior setup... you must have visited Crocomire's room. I started this file from a save to the left of that room. Because of this, there is additional junk blocks which cause crashes that where not there when I originally found this trick. Playing through the game in a single setting should remove the crash blocks.

I had to carefully navigate the out of bounds area. The first standstill jump can be replaced by wall jumps easily enough. On the second one, I'm jumping through a clear corridor one block wide, with crash blocks on either side. If the junk blocks can be cleared, this can be accomplished with a wall jump and a shinespark. This could also be done using bomb jumps.

One final oddity with this trick: if you approach the exit block from the right side or from below, you will appear in the bounds of the cacatac room, as if you had entered from the door I exited (if you shinesparked into the block, the shinespark will carry on.) However, if you enter as I did in this video, you end up past the right wall, and must essentially navigate the room blind, since rooms in Super Metroid essentially repeat themselves indefinitely if you go past the right boundary, but rising up one block each iteration. I'm not sure what the difference is in the approach, but either way, this is a much easier way to skip Botwoon for a console player than the trick I previously uploaded.

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