The Legend of Zelda: Oracle of Seasons Dungeons: Poison Moth's Lair (Part 1)

3,592 views · Published 14 February 2009 · 7:57 · Indexed 20 September 2026

Channel: BigKlingy · 2009 · Gaming

Watch on YouTube

Deep in the heart of Spool Swamp lies the lair of the elusive Poison Moth. Today we attempt to observe this creature in its natural habitat. And hopefully find an Essence too.


This is the game's first multi-floor dungeon, and the puzzles take a significant step up. 
The room with the red and blue statues, for example, where you have to mimic the pattern on the wall above. It also sees the first appearence of 'pot pushing'. Yes, you can push pots rater than pick them up, and this is essential at certain points.

The item in this dungeon is the Roc's Feather, one of the most useful in the game. It allows Link to jump over holes 1 space wide. It's a great help during combat too. You can combine it with Pegasus Seeds for longer jumps, and later on, it upgrades into possibly the best item in the game.


This dungeon is also the first to introduce its own 'gimick', so to speak. Namely, the trampolines. They send you up one floor, and can be pushed into different positions.

It also introduces 'non-bottomless pits', these are holes which drop you down a floor. They look slightly different to 'dangerous' pits, but they can be either good or bad, depending. If you see them in a boss room, however, avoid them with all your power. 

Random notes:
- I had to make some cuts in this video, as there's a weird emulator glitch that causes the game to freeze occasionally when viewing the map. 
-In the side-scrolling areas, its best to take out the bats before jumping across platforms. Being knocked into spikes is not fun.

More from this channel