Tekken 7 Leo Review/Move List Runthrough Part 1
234 views · Published 5 September 2017 · 3:36:36 · Indexed 12 October 2026
Channel: MannyBiggz · 2017 · Gaming
It's been a while! Stream archive from 9/4/17 Follow the stream for live Q and A: http://twitch.tv/manny_biggz Leo is a fairly straight forward character with some solid extensions off of 1, 2 jab with 1, 2, 4 for a low and 1, 2, 1 into either follow up to catch people mashing or trying to sidestep after a 1, 2 on block. You can mix these up with standard d/f+1 mid poking pressure and some d+4 for a quick basic low poke. The big thing so far are the two stances. KNK (stance with the knee up) has a knee that goes into it that gives you enough frame advantage on block to make KNK2 a frame trap, which doubles as a CH juggle starter. You can use this to stop your opponent from mashing, which will allow you to force the other options as a mix up. BOK (the low profile stance) doesn't have a built in low option to actually use mix ups. It's more of an option to evade you opponents buttons and try to score a whiff punish. It does have BOK3, which is a high homing kick that is +9 on block and low crushes. So you have an option that allows you to maintain pressure. Lastly, d/b+3 is cheap cheap cheap cheap cheap. It's a high hitting, safe on block, backswing blow style launcher with good range, and a lot of mid evading capability. This is a pretty great panic button. Part 2 will most likely come Thursday. Hope you look forward to it!
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