Game Server Networking with Envoy - Christopher M Luciano, IBM
475 views · Published 16 December 2018 · 30:18 · Indexed 22 September 2026
Channel: CNCF [Cloud Native Computing Foundation] · 2018 · Film & Animation
Join us for Kubernetes Forums Seoul, Sydney, Bengaluru and Delhi - learn more at kubecon.io Don't miss KubeCon + CloudNativeCon 2020 events in Amsterdam March 30 - April 2, Shanghai July 28-30 and Boston November 17-20! Learn more at kubecon.io. The conference features presentations from developers and end users of Kubernetes, Prometheus, Envoy, and all of the other CNCF-hosted projects Game Server Networking with Envoy - Christopher M Luciano, IBM Game servers can be incredibly difficult to scale and operate within cloud environments. Latency management is paramount to ensuring that game players' experiences to vary widely even on less reliable broadband. Game developers often operate at Layer 4 TCP/UDP and implement their own custom protocols atop. As such, many popular libraries that operate at the HTTP layer are useless for assisting the developer with common traffic shifting patterns like circuit-breaking and retries. This talk will introduce Envoy and demo how it can be leveraged by game developers to assist in their network communication between hosted or on-prem deployments. To learn more: https://sched.co/Graj
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