[MvC:I] Dante Easy 6k Combo Guide

120 views · Published 18 January 2018 · 1:33 · Indexed 28 October 2026

Channel: Meoang · 2018 · Gaming

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Notation:
Jump, Dash, Air HP, land, HP cr.HP, jump, HP, dash, HP, jump cancel, HP qcf.LP, land, dash, HP cr.HP, jump, HP qcf.HK, land, qcb.HP, plink LP and tag.

The hardest part of this combo for beginners is the jump cancel near the beginning.  When you get in the air you just HP, dash, then HP.  As this second HP hits, tap up to cancel the HP into a jump then continue the combo.  You'll get used to it with some practice.

The second difficult part is the qcb.HP near the end.  If you do it too early, you'll miss your opponent.  If you do it too late, it will whiff.  You need to wait just a moment for the opponent to ground bounce before you qcb.HP.

For those of you who don't know what plinking is:
Basically at the end of the combo after your qcb.HP has hit, you need to press LP and Tag one immediately after the other.  This will probably take a bit of practice to get used to.

Lastly, this combo is pretty diverse.  You can end with a mixup, with a level 1, or with a level 3.  If Dante is your only character, you can just super instead of qcb.HP.

More MvC:I guides are on the channel, and more will come in the future!

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