AARPG - Castlevania: Aria of Sorrow Review
4,349 views · Published 17 October 2012 · 10:50 · Indexed 17 October 2026
Channel: Modal Hsoul Productions · 2012 · Gaming
Skip to the long version: 1:43 Original text version: http://myswordisunbelievablydull.wordpress.com/2012/09/17/aarpg-castlevania-aria-of-sorrow-review/ Nahoc's TAS video: http://youtu.be/DfkJpzBoJ-M My post about Circle of the Moon: http://myswordisunbelievablydull.wordpress.com/2012/09/16/terrible-design-choices-at-the-start-of-castlevania-circle-of-the-moon/ I tried doing something a little different this time by integrating a skit my brother and I had recorded into the start of the review. I hope it's okay. Additional notes: There are some things that I appreciate about this game that I think I understated in this review. While watching Nahoc's video, I noticed that there were areas I barely went to in the game and bosses I never fought. I appreciate that there are different ways to play through the game, like how Nahoc beats the last (non-secret) boss about halfway through. This replayability, which is boosted by all the collectables, is important for a GBA game. I think Aria of Sorrow has a sort of mindless addictive quality like WoW or games of that sort, which I don't think is an all bad thing, it just doesn't appeal to me at all. Also, for more on Castlevania, I infinitely recommend Egoraptor's Sequelitis videos, though you've probably seen them already.
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