Battlefield Hardline \ Gameplay -- PS4 Pro Boost Mode On
2,593 views · Published 30 May 2017 · 44:11 · Indexed 4 November 2026
Channel: ƒ r u 7 7 y · 2017 · Gaming
Battlefield Hardline is a first-person shooter video game developed by Visceral Games in collaboration with EA DICE and published by Electronic Arts. It was released in March 2015 for Microsoft Windows, PlayStation 3, PlayStation 4, Xbox 360 and Xbox One. Unlike the previous games in the Battlefield series, Hardline focuses on crime, heist and policing elements instead of military warfare.
Upon release, the game received a mixed critical reception, with critics praising the game's multiplayer mode, voice acting and accessibility, while criticizing the game's plot, stealth and narrative.
Developer(s) Visceral Games
Additional work:
[show]
Publisher(s) Electronic Arts
Writer(s) Rob Auten
Tom Bissell
Composer(s) Paul Leonard-Morgan
Series Battlefield
Engine Frostbite 3
Platform(s) Microsoft Windows
PlayStation 3
PlayStation 4
Xbox 360
Xbox One
Release
NA: March 17, 2015[2]
EU: March 19, 2015[2]
UK: March 20, 2015[2]
Genre(s) First-person shooter
Mode(s) Single-player, multiplayer
The focus of the game is the "war on crime", breaking away from the military setting that characterized the series. As such, the main factions in Hardline are the police Special Response Units and criminals. Players have access to various military-grade weapons and vehicles, such as the Lenco BearCat, as well as having police equipment such as tasers and handcuffs.[3]
Hardline also uses the "Levolution" mechanic from Battlefield 4. For example, in the map "Downtown" players can send a construction crane crashing into the building, ripping down debris from the central buildings in downtown, which falls down on the streets of Miami. This time, every map features multiple Levolution events, both small and large.[3]
Many new game modes are featured in Hardline, including "Heist", "Rescue", "Hotwire", "Blood Money", and "Crosshair" Mode.[4]
Heist: The criminals must break into a cash filled vault (or as featured in some maps, blow open the doors of an armoured truck) then move the cash filled packages to an extraction point; the police must stop them. If the Criminals manage to escape by bringing all the money to the extraction point, they win.
Blood Money: Both factions must retrieve money from an open crate in the center of the map, then move it back to their respective side's armored truck. Players can also steal money from the opposing team's truck. The team that first deposits $5 million worth of money into their truck or the team with the most money under a time limit wins.
Hotwire: Drivable cars take the role of traditional Conquest "flags". Like Conquest, capturing cars (done by driving above a certain "cruising" speed) will bleed the enemy team's reinforcement tickets. The team who reduces the other's to zero or who has the most tickets remaining after the time limit wins.
Rescue: In a 3 minute long 5 vs 5 competitive mode, S.W.A.T. officers must try to rescue hostages held by criminal forces. The cops win by either rescuing the hostage(s) or by killing all the criminals. Criminals win by killing all the cops. Each player has only one life in this mode, that means no respawns.
Crosshair:
NO COMMENTARY GAMEPLAY Let's Play How to Live Streaming Twitch Walkthrough Playthrough Review Nintendo Switch Wii U Microsoft Sony Apple Google Steam iPhone iPad iOS Android Wii 3D 3DS NX DS Dreamcast Game Boy Advance iOS Linux Mac OS X GameCube PlayStation 4 Sega Mobile Cool Fun Free to Play Games Download Music Clips Xbox One 360 Playstation 4 PS PS1 PS2 PS3 PS4 Pro PS5 PSP Next Portable Vita Console PC Mac Windows OSX Live PSN Frutty Fruity 日本語 うんざり 2160p 1080p 720p 4K 2K HD HQ 30 60 FPS Demo Beta Singleplayer Offline Multiplayer Solo Coop Internet Cooperative Online 100% Achievement Trophy
This setting, accessible from the console’s System menu, uses (or at least attempts to use) the console’s extra power to enhance the performance of games that haven’t been updated for Pro performance. Boost Mode won’t add HDR lighting to these games, and won’t make any improvements to resolution via checkerboard upscaling, but it can help out the numerous PS4 titles that struggle to maintain their target frame-rates.
That doesn’t mean it’ll increase the frame-rate of games locked to 30fps – just that it can make sure they keep to those targets. So if you’re hoping that Boost Mode is going to give you that 60fps version of Destiny or Dark Souls III, get ready to be disappointed. Sony says it can also cut these games’ loading times, meaning less thumb-twiddling every time you die. I subjected a few titles to real-world testing (no fps counters here) to see how far Boost Mode goes in practice.
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