Super Trackmaster: 37:987 on #113 (Blue Series/Stadium)
2,568 views · Published 28 September 2016 · 1:00 · Indexed 22 October 2026
Channel: Spammiej · 2016 · Gaming
Playlist w/ all VODs: https://www.youtube.com/playlist?list=PLKX2QTsH9t0O3Q9XkFSZtrw5plusgTe-c Quarterpipe paradise. Here it's all about minimizing air time and keeping maximum speed through the jumps. For that, you need to find the flattest possible jump trajectory, in the best case you can clear the jumps without having to let off the gas mid-air. The first jump for instance can be cleared fullspeed by just drifting briefly before the jump. The chicane part after it offers a few different approaches, e.g. drifting through both turns or just releasing gas in the first turn and drifting the second one. That however, has a rather small impact since it's more about those quarterpipe jumps after all. The second jump is the easiest, having a good jump trajectory isn't hard to do. The third one however can be a little tricky, especially if you took good speed through the long left turn before it. You gotta drift before the jump and barely jump high enough in order to hit the ramp. Instead of going for the closest finish, it appears to be faster to keep your speed and aim for the furthest finish. Credit to Riolu * Twitch: http://www.twitch.tv/spammiej * Facebook: http://www.facebook.com/Spammiej * Twitter: https://twitter.com/dignitasspam
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