Braid ⏳ World 2 (1st) Time and Forgiveness \ Xbox One Playthough Guide

3,161 views · Published 8 June 2017 · 13:00 · Indexed 29 October 2026

Channel: ƒ r u 7 7 y · 2017 · Gaming

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You start off on a bridge. In the background is a city in flames. As should be obvious, you must move right to proceed. Eventually, you come to a house. Here is where your journey begins. You step into world 2...

World 2 "Time and Forgiveness" Tim is off on a search to rescue the Princess. She has been snatched by a horrible and evil monster. This happened because Tim made a mistake. Not just one. He made many mistakes during the time they spent together, all those years ago. Memories of their relationship have become muddled, replaced wholesale, but one remains clear: the Princess turning sharply away, her braid lashing him with contempt. He knows she tried to be forgiving, but who can just shrug away a guilty lie, a stab in the back? Such a mistake will change a relationship irreversibly, even if we have learned from the mistake and would never repeat it. The Princess's eyes grew narrower. She became more distant. Our world, with its rules of causality, has trained us to be miserly with forgiveness. By forgiving too readily, we can be badly hurt. But if we've learned from a mistake and become better for it, shouldn't we be rewarded for learning, rather than punished for the mistake? What if our world worked differently? Suppose we could tell her: "I didn't mean what I just said," and she would say: "It's okay, I understand," and she would not turn away and life would really proceed as though we had never said that thing? We could remove the damage but still be wiser for the experience. Tim and the Princess lounge in the castle garden, laughing together, giving names to the colorful birds. Their mistakes are hidden from each other, tucked away between the folds of time, safe.

World 2-1 "Three Easy Pieces" (3 Puzzle Pieces) The first thing you will notice is that this level, and this world in general, acts as a tutorial for the rest of the game. Your gaming instincts will take over and guide you to the first puzzle piece. Getting the first piece is almost self-explanatory, but in case you can't figure it out, you drop down to the lower platform and jump over the broken parts to get the puzzle piece. Eventually you'll come to a place with a cannon and a monster. As should be self-evident, you need to jump on the monster to get the second piece. Take note of this for the future as jumping on monsters will come in handy. The upshot of doing this is you bounce higher than you normally are able to jump. Remember, you can rewind if you don't get it quite right. At any rate, as you move along, you'll come to a place with two cannons and two monsters. This one is tad trickier as it requires timing. You need to jump on both of the monsters to get the last piece. Practice makes perfect, and rewind is your friend.

World 2-2 "The Cloud Bridge" (4 Puzzle Pieces) Jump over the fiery pit of doom to get the key. Go back to the ladder and climb up to unlock the door, then jump over the cannon onto a cloud. The cloud will literally carry you to the first piece, so you don't really need to do anything. On the second set of clouds, you do need to keep jumping across until you get to the second piece, which is just above the second cannon. This is where things get tricky. As you probably noticed, the third piece is what I like to refer to as "just a bit out of reach." You actually won't be able to get it until you get a puzzle piece found in the next level. I'm not joking. The piece you're looking for is the one that has part of the table on it. Once you have that piece, well, it's still kinda tricky. For this to work, you have to actually enter puzzle mode by pressing the B button (B). Once in that mode, position the piece so that the table part is EXACTLY level with the corner of the ledge that the monster is on. Exit puzzle mode to check, and adjust if necessary. As soon as the monster walks onto it, QUICKLY press (B) to enter the puzzle assembly mode and move the piece over and down a bit. If the monster falls off, rewind and try again. Once you have the monster in the right spot, it should be "stuck" on the "ledge" you created. Ideally, the "ledge" should be in the middle of the gap between the two larger ledges, and slightly lower. Climb the ladder to the left-side larger ledge, jump across to the smaller one, and finally jump on the head of the monster to properly reach the right-side ledge. Now just grab the third piece.

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