Realism Overhaul in KSP Beta 08 - Bringing Stuff Back
1,867 views · Published 5 March 2015 · 28:10 · Indexed 21 September 2026
Channel: Raiz Space · 2015 · Gaming
I upgrade the RP-0 tech tree to 0.24, which leads the program to lock most of my rockets. No matter - I plunge ahead with the goal of sending some goo into orbit and bringing it back safely. Series playlist: https://www.youtube.com/playlist?list=PL3_9DyRP49hDOsBomM1y-E9Ul75kue0wA Mods Installed: Toolbar, AJE, Better Buoyancy, Bobcat's Soviet Engines, Community Tech Tree, CrossFeed Enabler, Custom Biomes, DDS Loader, Deadly Reentry, Engine Group Controller, Engine Ignitor, EVE Overhaul, FASA (Apollo Only), Ferram Aerospace Research, Fusebox, RasterPropMonitor, Kerbal Joint Reinforcement, MechJeb 2, ModuleRCSFX, Procedural Dynamics, Procedural Fairings, Procedural Parts, RealChutes, RealFuels, Realism Overhaul, RealSolarSystem, RemoteTech, RP-0, SmokeScreen, Lack's SXT, TechManager, TAC Life Support, TweakScale, Ven's Stock Revamp Thanks to SQUAD for making this marvelous game, which you can get at http://buy.kerbalspaceprogram.com/aff_c?offer_id=2&aff_id=1118. Also thanks to all the other KSP players on YouTube and Twitch who gave me the inspiration to do these videos in the first place. If you enjoyed the video, please click the 'like' button so that I know what you'd like to see more of. I plan to continue uploading videos regularly in this save, so if you want to follow along, consider subscribing. Comments are welcome! And if you have any suggestions about what I should do next, please mention them.
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