Fallout 4: Episode 6, Heading to the Combat Zone!

499 views · Published 26 November 2015 · 49:29 · Indexed 20 October 2026

Channel: Gul Survives · 2015 · Gaming

Watch on YouTube

Meet Duke "Fisticuffs" O'rielly. We'll be punching our way through the wasteland together, taking on all comers.

Stay with me for the whole 12 rounds. Subscribe!

Check out the mods I'm using below!

Enhanced Blood Textures:
http://www.nexusmods.com/fallout4/mods/212
Upscales the blood textures and decals in first-player screen. 

Jesters Dogmeat Alternate Versions Mod:
http://www.nexusmods.com/fallout4/mods/203
Several new skins for Dogmeat, Have chosen the Husky variant.

Witness Me - Dinki-Di Dog Food:
http://www.nexusmods.com/fallout4/mods/518
Made me chuckle, res-kin of the canned dog-food to the mad-max variant. 

Raider body texture for Player:
http://www.nexusmods.com/fallout4/mods/530
Tired of a clean body? Been in the wasteland too long for that to be a reality? This mod dirty's you (and everyone else) up. 

More Armor Slots:
http://www.nexusmods.com/fallout4/mods/745
Allows the use of armour with nearly all clothing. Useful if you're going for a look you can't quite get without. 

Value per Weight indicator for container UI:
http://www.nexusmods.com/fallout4/mods/334
Really useful UI mod that shows the value of items by their weight, good for thrifty traders. 

Remove Dogmeat's Whining Audio:
http://www.nexusmods.com/fallout4/mods/380
Whine Whine Whine.....not anymore.

Craftable Ammunition:
http://www.nexusmods.com/fallout4/mods/1018
Allows the crafting of ammo at a chem station.  Lore friendly and comes complete with perk requirements. 

Working Food Planters:
http://www.nexusmods.com/fallout4/mods/1490
Allows the use of the food planters in GreyGarden in your settlement. Very nice!

Settlement Supplies Expanded (SSEx):
http://www.nexusmods.com/fallout4/mods/1145
Huge amount of extra building items from around the existing world. Makes making the perfect settlement much more easy. 

Optimized Vanilla Textures:
http://www.nexusmods.com/fallout4/mods/1204
Optimises vanilla textures for a smaller in-game footprint. Longer loading times, better frames

FAR - Faraway Area Reform (LOD):
http://www.nexusmods.com/fallout4/mods/1355
Improves the look of distant objects, as above, longer load times, better frames. 

Pyro's Realism SSAO ReShade and ENBoost:
http://www.nexusmods.com/fallout4/mods/1924
Different visual preset from previous episodes, makes things a little more vibrant. Includes the latest version of ENB

Brighter Settlement Lights:
http://www.nexusmods.com/fallout4/mods/2494
Doubles the visual radius of lights placed in settlements.

Raider PowerFist:
http://www.nexusmods.com/fallout4/mods/2396
Re-textures the power fist into a more worn, more dangerous variant. 

Laser Weapons and Musket Reskin:
http://www.nexusmods.com/fallout4/mods/2379
Re-skins laser weaponary into a gun-metal grey. Not a fan of the Yellow like me? This is a fix for that. 

A Little Bit of Green (Realistic Touch of Green Edit):
http://www.nexusmods.com/fallout4/mods/1564
A variant on "touch of green". Lessens the saturation of greens and gives you a happy medium between lush and washed out.

More from this channel