Project Spark 2D Action Platformer Character Test 2

1,330 views · Published 8 April 2014 · 3:15 · Indexed 31 October 2026

Channel: HadOne2Many · 2014 · Gaming

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***I'm moving all of my Project Spark content to a new channel: https://www.youtube.com/channel/UC2TVAWshigQPfKVx_HPUsmw 
Go there for new updates***

This is the most recent build of the character I'm making for my game in Project Spark.  Just as with the previous video, I'm still working on the main character.  

In my previous video I showed how I was planning on dynamically adding the abilities through power-ups in game, but in this video the character starts with all of them.

You'll also see a few new things as well as some improvements on the original ideas.  The teleport is in this video, as is the ground smash attack.  The wall jump is improved now, and I have added a charged heavy attack to the melee.  There is also a stamina meter as well as mana meter.  

The Stamina keeps track of the sprint ability, but will also be depleted by the other special abilities soon.  

The mana meter only affects the projectile attack at the moment, but I have other plans for this as well (including character transformations).

You'll also see the replenishment orbs that are adsorbed from fallen enemies.

One thing I'm not showing yet is a crouching ability.  The animation doesn't exist in game for this, and recording it using the Kinect wasn't working out.  I'm toying with a few different approaches to keep the gameplay element intact, but I'm really hoping the full game has a better solution.

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