Life in Bunker || Doomsday Underground Vault / Bunker Survival Sim Manager

1,363 views · Published 27 February 2016 · 32:06 · Indexed 19 October 2026

Channel: GamingTaylor · 2016 · Gaming

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#lifeinbunker
http://store.steampowered.com/app/401690/

In this game you are the Overseer or Warden in charge of commanding, building, and meeting the needs of the citizens of an underground bunker.  The overall goal is to reach "50 cycles" or 500 years to open the door to let your citizens return to the surface.

+ The way you build or command your citizens to build is absolutely fantastic in this game. (The game is very similar to Prison Archeitect in the way you build, but I found the way you build to be far more enjoyable and easier to understand)
+ Charming / Relaxing background music 
+ I found the graphics / art style to be wonderful and accompanied the game quite well
+ The User-Interface was very simple and clean, typically building / managing sims are extremely cluttered but in this game the UI is simple while still giving you the control and information you need.
+ You feel a rush when things go wrong, on my first playthrough I let my population get to big, and then started running out of Oxygen so I built some air purifiers, but then realized I was low on power, but didn't have enough building materials for a water pump, and then after building a water pump I ran out of power and all of my people almost died lol.
+  The "challenges" when you start give a great pacing to the game and helps you learn the mechanics 

- The "tutorial" or the text-logs that appear are a bit overwhelming at first. They do a good job at explaining the game, but I felt like there was just too much to read and remember and being overwhelmed is never a good thing. (it could have been presented in a different way, narrated, or presented in smaller chunks)
- The "camera angle" controls are not great. I really wanted to rotate and zoom in the camera to get a very close up shot at what my people were doing ro building, but you can hardly change the angle or position of the camera. 

[Side Note: I'm not sure if this game was inspired by Fallout, but I absolutely love the idea, my favorite memory in Fallout 3 was being in the Vault and seeing how they operated and thought it would be so cool if I could have been the Warden]

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