Realism Overhaul in KSP Beta 00C - OpenGL, Updates, RP-0 and Final Test
3,135 views · Published 20 January 2015 · 29:26 · Indexed 26 October 2026
Channel: Raiz Space · 2015 · Gaming
I try out OpenGL instead of Active Texture Management to see what the RAM benefit is, do some mod updates, install the RP-0 tech tree, and test the install by launching Bill at the Moon then taking a look at the RP-0 tech tree in career mode. Thanks to SQUAD for making this marvelous game, which you can get at http://buy.kerbalspaceprogram.com/aff_c?offer_id=2&aff_id=1118. Also thanks to all the other KSP players on YouTube and Twitch who gave me the inspiration to do these videos in the first place. If you enjoyed the video, please click the 'like' button so that I know what you'd like to see more of. I plan to continue uploading videos regularly in this save, so if you want to follow along, consider subscribing. Comments are welcome! And if you have any suggestions about what I should do next, please mention them.
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