Realism Overhaul in KSP Beta 00C - OpenGL, Updates, RP-0 and Final Test

3,135 views · Published 20 January 2015 · 29:26 · Indexed 26 October 2026

Channel: Raiz Space · 2015 · Gaming

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I try out OpenGL instead of Active Texture Management to see what the RAM benefit is, do some mod updates, install the RP-0 tech tree, and test the install by launching Bill at the Moon then taking a look at the RP-0 tech tree in career mode.

Thanks to SQUAD for making this marvelous game, which you can get at http://buy.kerbalspaceprogram.com/aff_c?offer_id=2&aff_id=1118. Also thanks to all the other KSP players on YouTube and Twitch who gave me the inspiration to do these videos in the first place.

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