Wario Land: Super Mario Land 3 - Rice Beach - Part 2/3
1,982 views · Published 24 January 2011 · 7:08 · Indexed 30 October 2026
Channel: MrGamingZone · 2011 · Gaming
Course No. 3 features large amounts of quicksand. This sand can cause Wario to sink into pits often inhabited by Munchers and Yadorā. Wario's jumping and moving capabilities are severely limited while he is in the sand. However, Wario is able to jump out. When the antihero enters the level, he is confronted by a Wanderin' Goom and a few Yadorā. Wario must avoid these creatures and some Munchers as he enters the first quicksand pit. Wario may obtain the powerups above the sand with some agile jumping. When Wario leaps out of the hole, he must avoid another Yadorā and leap into more sand. Inside this pit is yet another Crab and two Face Blocks. Wario can obtain them only if he has a Jet Pot or a Dragon Pot. After Wario bounds out of the second trap, he finds some poles with sinking sand between them and coins above them. Above the fourth pole is a hidden block with a Heart in it. Just past the poles is a pyramid of barrels; Wario must progress past these or fall between the fourth and fifth poles into a secret door. Through this door, many coins and Face Blocks can be found, as well as one enemy — a Gaugau. Wario must defeat the monster and smash through many breakable blocks to another door, which leads to the rest of the level. However, if Wario does not go through the secret door, he will find a door to a Save Point. As the antihero continues, he will find a ladder that leads to an underground passageway blocked by a breakable block underfoot; this impassable corridor is the exit to the secret area. Wario breaks the block with his head to escape. When Wario passes the ladder, he finds a long stretch of seemingly flat ground. However, the area is riddled with small quicksand traps and Yadorā. If Wario falls into a trap, he tumbles into a larger pit filled to the brim with sand. At the bottom, Muncher lie in wait for prey. To the right is a ladder out of the pit and onto a door to the final room with the level's exit. This area has a more "civilized" feel, with carefully crafted columns and wood flooring. There are also three waterfalls of quicksand that Wario must pass through and two Pirate Gooms that Wario must avoid. Finally, the fat thief makes it to the exit, where a ten gold coin is required to pass. Course No. 4 starts with a bang; as soon as Wario enters the level, he is confronted by a massive Pouncer that begins chasing him. The antihero must immediately take a right and start breaking blocks so as to run away from the dangerously spiky brick that will instantly defeat him. After navigating a long, twisty cavern full of bricks, Wario must use wait for his pursuer to reach him. When the Pouncer reaches Wario, it becomes Wario's only way of completing the level: it floats into the lava and allows Wario to stand atop it and cross the fiery substance. While standing on the Pouncer, Wario must avoid spikes and Debidebi while simultaneously collecting coins and Hearts. Some fancy footwork is also required; at one point, Wario must jump off of the Pouncer and navigate a series of rocks before hitching a ride once more. When the lava is gone, the Pouncer once again begins pursuing the yellow-clad thief through another twisted, block-filled corridor. When Wario reaches the door to the next room, the Pouncer stops the chase and simply disappears through some spikes in the ceiling. The second (and final) room contains yet another Pouncer, but this time the lethal block attempts to fall on and squash Wario. Two Pirate Gooms also wander the room. If Wario smashes these little beasts by throwing them below the Pouncer, he receives a 10-gold coin. To finish the level, Wario must simply walk through the Skull Door, no coins required.
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