Reliving the History of Multiplayer Games • Jesper Richter Reichhelm & Patrick Huesler • GOTO 2013

457 views · Published 27 October 2015 · 46:55 · Indexed 14 November 2026

Channel: GOTO Conferences · 2015 · Science & Technology

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This presentation was recorded at GOTO Aarhus 2013
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Jesper Richter Reichhelm - Head of Engineering at Wooga
Patrick Huesler - Software Engineer at Wooga

ABSTRACT
At Wooga we are creating the next generation of social games. To be truly social, a game needs to offer real interaction between players in various forms. What started with simple, asynchronous gift requests is evolving into real time interactions between players. We are experiencing a renaissance of multiplayer games, giving us the opportunity to look into problems that have been solved over a decade ago, such as network architectures, communication protocols, latency and connection loss. And we now leverage that knowledge to bring multiplayer games to the mobile world.

In our talk we'll cover this evolution of user interaction in our games, what technical problems they posed and how we solved them.

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