YCB Unreal Engine 4 - Underground Compound FPS Level Build Chapter 3 part 1 - Building a Sign
190 views · Published 5 January 2017 · 22:26 · Indexed 19 October 2026
Channel: The Outer Islands – Game Development Journal · 2017 · Gaming
In this, the third part of the Underground Compound FPS Level set, Blue shows you how to get your hands dirty actually creating a 3d asset from scratch (an exit sign) to use in your game rather than relying on third party assets and that way ensuring you get better continuity and a more appealing level. This set uses 3ds Max, Quixel and Unreal Engine -- Watch live at https://www.twitch.tv/youcanblue
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