Super Smash Bros. for 3DS - All Star Mode (Hard)

412 views · Published 11 November 2014 · 15:54 · Indexed 19 October 2026

Channel: Mario Truong · 2014 · Gaming

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Unlike previous installments, All-Star mode is playable from the start of the game. However, the mode is incomplete, as players cannot fight against characters they have not yet unlocked; the only way to completely beat All-Star mode and attain most of the rewards from the Challenges is by unlocking all characters.
The order in which different characters are fought is now based on a character's personal first appearance. In Super Smash Bros. for Nintendo 3DS, characters start with the oldest characters (1980) and progress to the newest one (2013); in Super Smash Bros. for Wii U, the order is reversed, with the newest characters fought first and the oldest ones fought last.
Up to three enemies can appear at a time (two if played on co-op) with four to seven opponents per stage with a five minute time-limit. Stages are chosen randomly from some of the home stages of that era's characters; unlike previous games, this includes stages that are not yet unlocked.
Characters with alternate costumes that use unique models can be fought in said forms including Wire-Frame Little Mac, overalls Wario, male and female Robin and Wii Fit Trainer, and the alternate costumes of the Villager. Sportswear Zero Suit Samus, swimsuit Shulk, and hoodie Little Mac, however, cannot appear, even if playing as the default color of them. Both Alph and the Koopalings can take the place of their original characters, Olimar and Bowser Jr., respectively. However, their appearances will seem misplaced in relation to the chronology, as Alph's debut in Pikmin 3 comes twelve years after Olimar's in Pikmin and the Koopalings' debut in Super Mario Bros. 3 predates Bowser Jr.'s debut in Super Mario Sunshine by fourteen years.
The recovery items available in the Rest Area are one Special Heart Container (healing 999%), a Maxim Tomato (healing 50%), a Fairy Bottle (healing 100%, but only if the player's damage is 100% or greater), and, if all characters are unlocked, a second Special Heart Container. Unlike Melee and Brawl, no items spawn in the battles, and attacks that can potentially heal the player (such as Wii Fit Trainer's Deep Breathing or Villager's Timber) will have no effect in the Rest Area, though they can perform such benefits in actual battles. Furthermore, self-inflicted damage, such as via Duck Hunt's Trick Shot or Link's Bombs, will not cause damage in the Rest Area.
While previous games used knockback handicaps to make each individual opponent easier to defeat, SSB4 instead uses damage multipliers to increase the damage dealt to opponents while reducing the damage taken by the player.
Furthermore, unlike in Brawl, players only get once chance to defeat all the characters, without retries. If a player does get KO'd, they will have to start again from the beginning. Unlike in previous games, the player cannot continue if they are defeated, but they will keep any gold, custom parts or trophies won.

Music Used:
Street Fighter 4 - Balrog Theme
Streets of Rage 2 - The park
Street Fighter EX 2 - Irene
Tatsunoko Vs Capcom Ultimate All Stars - Galactor Base
Tatsunoko Vs Capcom Ultimate All Stars - Willmate Parkview
Super Smash Bros. for 3DS & Wii U - Fortress Boss Remix
Super Smash Bros. for 3DS & Wii U - Team Flare
Castlevania Dawn of Sorrow - Credits

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