Tekken 7 Josie Review/Move List Runthrough Part 2
85 views · Published 28 June 2017 · 31:10 · Indexed 12 October 2026
Channel: MannyBiggz · 2017 · Gaming
NOTE: Had to split this into two parts since my internet cut out during the stream. Sorry about that! Stream archive from 6/27/17. Follow the stream for live Q and A: http://twitch.tv/manny_biggz Josie seems to be an excellent character overall. While she's lacking in a mid poke that isn't heavy in negative frames, she has no issues compensating with her various was to force her switch stance mix ups. 1, 2, 4 2, 4 d+3, 4 d/f+4 Are all ways to go into switch stance with + frames on regardless on if they are blocked or not. Outside of her ability to force her stance mix ups, Josie also has an amazing 10f jab punisher with her 1, 2, 2, which gives her an amazing +9 frame advantage on hit. Usually characters don't get this kind of frame advantage with jab strings unless they sacrifice damage by doing something like a single jab. Every time you connect this string, you should be thinking about forcing some sort of mid/low mix up and occasionally add in her f+3 and f+3+4 CH knees in there too. While she is lacking in a threatening knockdown low, she has a variety of low pokes that are either impossible to get a free punish on due to string transitions like d/f+3, 2 or are only as bad as -13 on block, which means most of the cast won't be launching her for them. This means that when you are fighting against Josie, you should probably low parry instead of low block. Lastly, u/b or u or u/f +3 is a very stupid move. Abuse it like crazy.
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