Red Faction Armageddon: Interactive Weapon Select Menu - Level 1
1,224 views · Published 21 June 2011 · 0:35 · Indexed 2 October 2026
Channel: DomesticMango · 2011 · Gaming
Your Choice of weapons are: Charge Launcher: Updated for warfare, the Red Faction Charge Launcher is a military weapon that fires remote charges accurately and to a longer range. Plasma Beam: An unknown inventor based this weapon on an early incarnation of a plasma cutter tool. Whereas the cutter was a simple welding and destruction device, the techie designed the Plasma Beam to be capable of burning through almost any armor. The focused "beam" from which the weapon derives its name was focused into a "laser" of matter that worked best against vehicles or slower moving troops with heavy armor, though it could be turned on personnel in a pinch. Plasma Cannon: Plasma weapons were not new even to the scientists of the 22nd Century. The state of matter that these firearms deployed became super-charged, potent, and unbelievably powerful. So much so, in fact, that the first designs had a tendency to explode. It wasn't until Red Faction techs designed the Plasma Cannon that such devices were deemed to be safe. A proper "bolt" of plasma could penetrate objects with destructive force while unleashing multiple explosions along its firing path. The only drawback of the plasma cannon is the necessary charging time before it is fired. Magnet Gun: Darius Mason required a lot of power to help him salvage scrap after his fall from grace during Armageddon. The result was the Magnet Gun, a two-stage weapon that was used for black market recovery. A first shot would unleash a magnet. A second would fire an anchor, which would attract the original magnet at high speed. A wall, piece of junk, or enemy could thus be flung across vast distances with little energy expenditure. Nano Rifle: The Nano Rifle launches several nanites programmed to dissolve anything they touch. Rocket Launcher: When Red Faction activity showed no signs of stopping, Ultor brought in heavy guns to take down the better-armed guerillas. The URL-6T, as this rocket launcher is officially known, soon became a bane to Earth and Mars forces alike. It took a steady hand and a steadier mind to properly fire one of these hulking, hundred-pound weapons; careless fire led to a quick end for innocent bystanders as well as the shooter. Careful training by the most dedicated of Red Faction fighters, including Parker, proved to be a turning point in the conflict. When a tank couldn't withstand three blasts from such a weapon as the "Big Earl," the liberation of Mars wasn't far off. Singularity Cannon: The Marauders received a lot of Ultor tech from Alec Mason just after his destruction of the EDF in 2120. One valued piece of hardware, marrying the destruction of the Singularity Bomb with Ultor fusion research, was the Singularity Cannon. The fusion core of the weapon would create a nanometersized singularity, which would then be fired out of the weapon's barrel. Even such a miniscule black hole would then obliterate any material that came into contact with it. The singularity would the explode when critical mass was reached, generally within several dozen meters of its weapon. Have Fun =D