Moves from DBS in Games Ep3 : Bergamo the Crusher Concept
1,716 views · Published 16 April 2018 · 7:16 · Indexed 27 October 2026
Channel: IKevinX · 2018 · Entertainment
I actually liked how this one turned out. I think I will keep this format. Motive behind each category listed. This idea basically came during Goku's combo against Rozie in Ep 103 where he uses IT to make a 4 ki blast trapping her and I thought that could look good in a cinematic super attack for Raging Blast for instance. Normals: Single occurrences of moves that are distinguished enough from the "Norm" of DB fights that might be unique enough to makes its way into a game. Combos: Sequence of attacks that could fit into a Rush attack (Raging Blast/Budokai Tenkaichi Super attack) or an elaborated combo string in Xenoverse, with custom camera work. Supers & Ultimate attacks: Mostly cinematic attacks that mix many of the combos with ki blast attacks. These can fit into either 3D or 2D DB games. OST: Desperate Plan Dragon Ball Super OST Vol 2 Strongarm Battle Dragon Ball Super OST Vol 2 Dragonball Z Dokkan Battle OST - Boss Battle Theme (Angel Frieza) Dragonball Z Budokai Tenkaichi 2 OST- Lost Courage
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