my new 3d character
3,998 views · Published 20 July 2014 · 0:50 · Indexed 27 September 2026
Channel: Wild Life OFFICIAL by AdeptusSteve · 2014 · Film & Animation
Hello guys, here I present my latest maya character: ( suppose shes subconsciously inspired by Kida from Disneys Atlantis ;) ) From design to finished rig... character design time: thoughts time scale? modeling time: 6.5 hrs (using my standard base) texturing time: 4 hrs rigging time: 1.5 hrs (using personal rigging toolset) Software: Maya 2015 / Mudbox / Photoshop Times may vary a bit, and I had the Idea for this one alrady in my head for a while. Renders are maya viewport 2.0 playblasts ( Im quite amused by the outcome and stability of maya 2015... during the entire creation and rigging process of this character I didnt experience a single crash oO (in maya 2013 it wouldve been about 3 or 4 crashes on history delete or heavy undo actions) The new features are awesome, texture deformer helped to quickly shape cloth and wood with secondary noise, the new uv tools increased the layout process by a lot ! took me about 30 minutes to uv stuff (where before it wouldve been about 2-3 hours). If you have any questions, let me know.. greetings, - Stefan