DGAW Wednesday. Using KeyState for in game key binding
4,145 views · Published 15 April 2016 · 36:29 · Indexed 22 October 2026
Channel: Mathew Wadstein Tutorials · 2016 · Education
Weekly whatever on Wednesday (or whenever lol) when we do whatever! Unreal Engine 4.11 added in a new node for input that will give you the KeyState of any key in Blueprints. This lets me check at runtime if a key is pressed and if so I can react accordingly. Using this I created a very simple and basic system to allow you to bind keys you want to inputs you set up in your blueprint to allow the player to choose what keys they want for your inputs rather than the fixed inputs normally in the engine all in Blueprints. Link for the Source Files - https://github.com/MWadstein/dgaw-bindablekeys